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Sci-fi game asset

META 11 CyberBat

A futuristic cricket bat built as an engine-ready game asset for META 11, with clean hard-surface topology, PBR materials, an emissive channel and LODs.

Client
META 11
Delivery
Engine-ready, LODs, PBR
Style
Sci-fi hard-surface
Tools
Blender, Substance Painter, Marmoset Toolbag, Unreal Engine

The brief

Reimagine the classic willow cricket bat as a sci-fi item for META 11. It had to look premium up close and still run well in real time.

The approach

We modelled it as clean hard-surface geometry with tight topology and non-overlapping UVs. It was then textured with PBR materials: brushed carbon, a micro-hex weave, worn metal edges and a masked emissive channel that drives the cyan glow on the grip, chevrons and toe.

  • Baked normals and optimised texture sets
  • LODs for performance at distance
  • Lights correctly out of the box in Unreal or Unity

The result

A game-ready asset that drops straight into the engine, presented with a cinematic turntable that shows off the emissive breakup and material response.

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