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Game Assets & Development

Game assets & game development for indie and mid-size studios

Escape Reality is an outsourcing partner for game studios. We make engine-ready props, weapons, vehicles, characters and environments with LODs and PBR textures for Unreal Engine and Unity, and we help with gameplay prototypes, tools and porting. We match your art style, poly budgets and naming conventions so assets drop straight into your project.

What you get

  • Hard-surface props, weapons & vehicles
  • Stylised & realistic characters
  • Modular environment kits
  • LODs, collision & optimised textures
  • Unreal & Unity integration
  • Prototypes & vertical slices

Who it's for

  • Indie & mid-size game studios
  • Web3 / sports & mobile game teams
  • Studios needing overflow art capacity
  • Founders building a prototype or vertical slice

Typical timeline: Props from 2–5 days each; environment kits and characters typically 1–4 weeks. Ongoing monthly capacity available.

Assets that drop straight in

Good game art isn’t just pretty, it’s efficient. We respect your poly and texture budgets, build LODs and collision, and name and organise files exactly as your pipeline expects. See the META 11 CyberBat, an engine-ready sci-fi asset with emissive PBR materials.

Art plus engineering

We also build. From gameplay prototypes in Unreal to multiplayer systems from our FiveM development background, we can take a feature from art to working in-engine.

Game Assets & Development: FAQ

Which engines do you work with?

Unreal Engine and Unity primarily, and we deliver generic FBX/glTF for custom engines. We set up materials and LODs to match your project settings.

Can you match our existing art style?

Yes. We start with your style guide and reference assets, and usually propose a small paid art test so you can judge the match before committing to volume.

Do you sign NDAs?

Yes. Most game work is under NDA. We can work in your Perforce, Git or Plastic repository, or deliver through shared drives.

Can you build the game, not just the art?

Yes. We build gameplay prototypes, vertical slices and tools in Unreal and Unity, and handle multiplayer systems from our FiveM and server background.

Why outsource game art to a Sri Lanka studio?

You get senior-level quality at a lower cost than most Western studios, English communication, and working hours that overlap with Europe, the Middle East, Asia and Australia.

Need game assets & development? Get a fixed quote in 24 hours.

No retainers, no jargon. Send a brief, a reference or just an idea. We reply with options, a timeline and a fixed quote.