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For game studios

Game art outsourcing for indie and mid-size game studios

Escape Reality is a game art outsourcing studio for indie and mid-size developers. We make engine-ready 3D props, weapons, vehicles, characters and environment kits with LODs and PBR textures for Unreal Engine and Unity, plus cinematic trailers, key art and gameplay prototypes. We match your art style, budgets and pipeline, starting with a small paid art test.

Sound familiar?

Assets that drop straight into your project

Good outsourcing should reduce work for your team, not create clean-up. We respect poly and texture budgets, build LODs and collision, and deliver with correct pivots, scale and naming. See the META 11 CyberBat for an engine-ready example.

Art plus engineering

We also build games and multiplayer systems, so we understand how assets are used in-engine, not just how they look in a render. Learn more about our game assets & development service.

Questions clients ask

Do you do a test before a big contract?

Yes. We recommend a small paid art test on one representative asset so you can judge the style match, quality and communication before committing to volume.

Can you work inside our engine project?

Yes. We can deliver into your Perforce, Git or Plastic repository, set up materials and LODs to your project settings, and follow your naming conventions.

Do you make trailers and store art too?

Yes. Because we also do cinematic animation, we can produce trailers, Steam capsule art and key art using your in-game assets.

Working on something for game studios? Get a fixed quote in 24 hours.

No retainers, no jargon. Send a brief, a reference or just an idea. We reply with options, a timeline and a fixed quote.